MT - Tank the red dude in the dead center of the room. - Call out purges when you see the 10 buffs asap or its gonna hurt.
OT(s) - Be ready for the Mistress of Pain, its a hard to miss portal (very similar to the one that happens on one of the Ogri'la dailies) - The Infernal Volcano shoots 3 black/greenish balls in the air, where they land, the Infernal will land. - The Infernals charge random raid members and then stand there chanelling an AoE. Taunting wont do a damn thing. I don't advise moving to the charge location. - It is possible to get targeted by Fel Legion. Move away from anyone's path when/if you get it.
Melee DPS - You will be dpsing the boss all the time during this fight. - You can (and will) be targeted with Fel Legion. This means you have to run away asap or you'll burn the other melee. - You can be targeted by the Infernal's charge. At that point I would advice for all melee to move away from the boss to avoid the AoE damage until you can get visual confirmation that an interrupt has occured. - ^ If you can interrupt the Infernal, do so.
Ranged DPS - You will be changing targets between boss, Mistress of Pain and Infernal. - Spread out in a circle around the boss. - Move away from the Infernal's charge AoE and interrupt from range if possible. - Count to 3 or 4 and then move away on Fel Legion. (n)
Healers - If you are healing the OT(s), try and follow them. - Move away from the Infernal's charge AoE and interrupt from range if possible. - Move away on Fel Legion.
Make sure you DON'T run away when you have Incenerate Flesh. Green fire at your feet = run, weird red/black fire on your body = stay put.
and when he dies...make sure you heal anyone that still has the Incenerate Flesh debuff. lol
I snagged this from TankSpot. The only modification I made was for Ranged with the Green Fire, wait a few seconds before you run to the wall so there is less green crap all over.
In 10-man, if you're at full health, you can count to 6 before moving.